Things were cooking at BCCP all summer long. BCCP staff attended conferences and workshops, taught students, ran job programs, and continued to do youth development all summer long:
The BCCP Summer Arts Workshop provided our students with arts and technology programs to outlast the heat:
Game Design – Jenks Wittenberg did a one week intensive game workshop that introduced students to making an actual game about – what else – “college access.” Students designed proposals in power point. A big plus was the high female attendance. We’re making a big push to get high school girls more involved in technology. As part of that initiative, Val Andrewlevich will start teaching computer programming to girls in a program called Teen Unit this fall.
Site Director, Lennon Grant ran a basketball workshop that taught students fundamental skills. Unfortunately, they learned a little too well and beat our adult squad of youth workers handily.
Jeremy taught web design and introduced students to the world of HTML and FLASH.
The Builder’s Association continued their media and theater workshop with an 8-day intensive around the theme of “invisible cities.” Students explored ideas around race and space and the cities within the city of New York.
EDGES – BCCP video instructor, Kate Chumley went out and got funding from The Children’s Movement for Creative Education to run a video program called “Edges” that brought BCCP video students out into the streets to document their neighborhoods.




As an enormous and quickly growing industry, gaming is taking on greater significance in today’s world. Video games not only serve as devices for entertainment but they educate as well. This summer, The BCCP held its first Video Game Intensive Workshop, organized by Director of the Arts and Technology Network Steve Ausbury and taught by Indiana University Professor Thom Gillespie with help from The BCCP’s IT Director Jeremy Pope.




